Game Developers

You're building the next generation of games. Why are you still fighting cheaters with infrastructure from the server rack era?

You're here to create immersive worlds, competitive experiences, and social gameplay that pushes boundaries. But every breakthrough feature gets undermined by cheaters manipulating client data. Your competitive integrity depends on expensive server validation that adds latency. Your "always-online" requirements frustrate players who just want to enjoy your game.

Games are databases with graphics wrapped around them. Time to secure the database.

Source gives you a verifiable database that runs directly in your game engine — turning every client into a cryptographically secure node in your gaming network. With DefraDB, you get tamper-proof player progression, peer-validated multiplayer, and anti-cheat protection built into the data layer itself.

The Server-Dependent Architecture That's Killing Game Innovation

You came here to build incredible gaming experiences, not to run expensive anti-cheat infrastructure:

Every client is a potential attack vector — player stats, inventories, and world state can be manipulated because verification happens on untrusted devices

Your competitive integrity depends on server roundtrips — adding latency that breaks immersion in fast-paced and VR experiences

Cheaters exploit the client-server gap — packet manipulation, replay attacks, and data injection happen in the space between device and validation

Always-online requirements alienate players — your single-player campaign shouldn't need internet permission to work

Scaling multiplayer costs a fortune — massive backend infrastructure just to prevent cheating in popular games

Cross-platform play is a security nightmare — different platforms have different attack surfaces that cheaters exploit

Every server dependency limits the experiences you can create and costs money that should go into game development.

Build games with trust built into the foundation

DefraDB embeds directly into your game engine.

No more choosing between competitive integrity and performance. No more expensive server infrastructure just to catch cheaters. No more explaining why single-player games need internet connections.

What becomes possible when anti-cheat is foundational, not layered on:

Cryptographically tamper-proof progression

Every change to player data, items, or world state is signed and verifiable by other players

Peer-validated multiplayer

Players cross-check each other's actions using conflict-free data structures before accepting them into game state

Replay-resistant gameplay

Signed events can't be duplicated, forged, or manipulated without immediate detection

True offline capability

Full single-player and co-op functionality without servers, syncing automatically when connected

Sub-millisecond local queries

End-to-end encryption and granular permissions mean users control their information

Cross-platform security

Same verification model works across mobile, console, PC, and VR without platform-specific exploits

What This Actually Means for Your Development

Months of anti-cheat development eliminated

Stop building separate cheat detection systems that always lag behind new exploits

Reduce expensive server infrastructure by moving validation to the data layer

Deploy one secure database architecture across all gaming platforms

Handle competitive integrity without sacrificing gameplay performance

Enable offline play without compromising multiplayer security when connected

Infrastructure built for gaming reality:

Engine-native integration

Runs directly in Unity, Unreal, Godot, or custom engines via native binaries or WASM

Sub-millisecond performance

Local queries fast enough for competitive gaming and VR applications

Conflict-free state management

Automatic resolution of concurrent player actions without custom networking code

Cryptographic event verification

Every player action is signed and verifiable without server roundtrips

Platform-agnostic security

Same anti-cheat model works across mobile, console, PC, and VR

Offline-first design

Full gameplay capability without network dependency